Last night I busted my ass to grind up from quest 8 to quest 12 in the Wings of the Goddess: Windurst questline. If I had been using my desktop to play, I would have screenies to post, but I was on my laptop for the entire duration. I was able to solo everything up until quest 10 where you have to fight waves upon waves of Yagudo/Demons/Tauri/Ariman who storm the gates of Windurst Waters {s} and prevent them from destroying the warding seals protecting the gates. Killing them isnt a problem... it's keeping them from destroying the seals that made it difficult. Thankfully, my buddy Hellhoundxi was online and happened to need to finish quests 12&13 himself, so he teamed with me to burn through what we could. He and I teamed up with his girlfriend's THF to dispatch the army at the gates without a problem (THF/NIN, WAR/NIN and me as SMN/WHM). After that, Hell and I continued on to Quest 11 and then barely pulled out the win on 12. Ziee Deggi the Manifest and 2 Wind Spirits. We found a working strategy that was really simple (if we hadn't screwed up and let the NM regen to 75% atone point when we lost hate. Once we were finished, we did the leg work needed to begin the final fight and plan to take care of both that... and the final fight for WotG main Missions on Saturday. All-in-all... awesome progress yesterday.
Rewards for Windy Quests:
Zodiac Ring
- Lv. 80 All Jobs
- MP +25
- Depending on the day: Enhances Elemental Magic (3% added to day/weather bonuses on Spells/Quickdraw/Ninjutsu/Blue magic)
"Atma of the Azure Sky"
- MP+: Major (+5%)
- Magic Critical Hit Rate: Minor (+3%)
- "Blood Pact" Ability Delay: Minor (-10 seconds)
Rewards for Wings of the Goddess Mission Completion:
Moonshade Earring
- Lv. 90 All Jobs
One choice from each of the following groupings:
- Accuracy +4, Attack +4, Ranged Accuracy +4, Ranged Attack +4, Magic Accuracy +4, Magic Attack Bonus +4, HP+25, MP+25
- Latent Effect: Regain +1*, Latent Effect: Refresh +1**, Occasionally grants damage based on TP 5%, TP Bonus +25, Occasionally maximizes Magic Accuracy +3%, Occasionally quickens Spellcasting +3%, Counter +3, Occasionally increases resistance to all status ailments +5
*Effective when your weapon is drawn
**Effective when your weapon is not drawn
"Atma of the Future Fabulous"
- Haste+: Minor
- Fast Cast+: Minor
- "Magic Defense Bonus"+: Superior (+50 MDB)
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